I moved onto shading and texturing the logs. I decided to go for a procedural approach as that would give me more randomization and interesting looks as compared to bitmap textures. Hence, I created a shading network. I wanted to have the effect of red hot wood burning on certain parts of the log:
I rendered the image with a light to see how the textures and shaders interact with one another:
Next, I created particle fire and had it rendered in the scene as well:
Lighting is not finalized as yet. Comments are most welcome.
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